This thread is for suggestions regarding the LFS object modeller only. That is, the editor you see if you click "Modeller" or you press E or "edit model" when you are in the vehicle editor. The modeller is about points, triangles, mappings and the tools you use to create, manipulate and texture the object.
Please DO NOT post suggestions for the VEHICLE EDITOR, or the mods system in general, in this thread.
If you have suggestions for the vehicle editor, please post them in Vehicle Editor Suggestions
There is also another thread for the mods system, such as how it appears in game and on the website.
If you have suggestions for the mods system OUTSIDE editors, please post them in Mods System Suggestions
Original post by Latvian Video:
The ability to change the camera clipping distance would be nice, right now I am trying to zoom in closer, so I can click the tiny tris easier, but it keeps clipping if I zoom in any more
rn it is quite good, but at one point it still is clipping.
that is around the middle in the editor. you can slowly drag the slider to see if it clips with the wheel between the frames
Well, making mods isnt very hard for me, just very time consuming and sometimes difficult. I havent had the motivation to go back to this mod, as I have been working on other mods, school and other hobbies. Today I probably will try out some stuff.
It indeed is ridiculous, it is too much power for my liking, but it still is controllable, I just have to be easier on the throttle in the 1st and 2nd gear
I just drove it for the 1st time, and holy shit it is amazing at cornering. I can just take some corners at basically full steering angle and max speed
Hey, I checked some other forums and found the problem, it is something with the drivers, I installed a older version of the drivers, and now it works. Imma add the driver as an attachment and list the supported devices, so hopefully someone with the same problem will find this post.
Supported Products:
Racing wheels:
- Ferrari Challenge RW PC-PS3
- Ferrari F430 FFB
- Ferrari GT 2-in-1 Rumble Force
- Ferrari GT 2-in-1 Force Feedback
- Ferrari GT Experience Rumble Force
- Ferrari RW Red Legend Edition
- Ferrari Wireless F430 Cockpit
- Nascar Pro Force Feedback 2
- Rally GT PRO Force Feedback
- RGT PRO Clutch Edition
- T.RJ12 USB Adapter
- T100 Force Feedback RW
- T80 Ferrari 488 GTB Edition
Joysticks:
- MFD COUGAR Pack
- T.16000M
- T.16000M FCS
- T.Flight Hotas X
- T.Flight Stick X
- T.RJ12 USB Adapter
- TFRP T.FLight Rudder pedals
- Top Gun Fox 2 Pro Shock
Gamepads:
- Dual Analog 4
- Dual Trigger 2-in-1 Rumble Force
- Dual Trigger 3-in-1 Rumble Force
- Dual Trigger Wireless Rechargeable
- F1 DA Ferrari F60 Exclusive Edition
- F1 DA Gamepad Ferrari 150th Italia Alonso Edition
- F1 Wireless Gamepad Ferrari 150th Italia Alonso Edition
- F1 Wireless Ferrari F60 Exclusive Edition
- Ferrari Motors Gamepad F430 Challenge
- Ferrari Wireless Gamepad 430 Scuderia Limited Edition
- Firestorm Dual Analog 3
- Run ’N’ Drive 3-in-1 Rumble Force
- Run ’N’ Drive Wireless 3-in-1 Rumble Force
- T-Mini 2-in-1 Rumble Force
- T-Mini Wireless 2-in-1
- T-Mini Wireless 2-in-1 Rumble Force
- T-Wireless 2-in-1 Rumble Force
- T-Wireless Black
- T-Wireless Duo Pack
I have a Thrustmaster GT 2in1 force feedback wheel, and today I just found out that it has FFB. I installed the drivers, and it works fine in the control panel app. But in LFS I get that error, and it doesn't work. In other games it also doesn't work, I am not completely sure what the problem might be
I have slowly been working on my own model from scratch, I plan to make it as accurate as I can, so it still needs a decent amount of work, then cleaning up. No estimates on when it will be done. The name isn't fully done.
I don't know if this has been asked yet, but the ability to have working mirrors on a steering wheel/handlebar subobject would be nice, as the mirrors for most bikes are on the steering wheel/handlebar
I didn't have instability like that when testing, I guess I got used to how the setup acts, and in the end it is harder for people who don't know that yet. I will put them into the next version of the bike, with some other some minor fixes.